Mini devlog update 0.0.3
Starting the get the core gameplay I'm envisioning put in the game. I want to add more information to the profile panel as it's currently blank other than the name, and the experience bar at the top doesn't move, and I want to start work on the fundamentals of the skill tree I want to implement. The first encounterable "Hive" should be implemented next update too. The hive will be a neutral monster in the game that you can choose to contend with. If you do, you'll be able to gain access to harvesting from their hives like you do mines with houses. Don't know what you'll get from the hives yet though.
I'm still working on the art for the wolves, and the orchard. As anyone can tell by the game, art isn't my forte. Lani who is the main one working on the incremental is the one who does most of the good art that you see. The only thing I did that I'm kind of proud of is Death.
I also plan on implementing the next two towers soon, which will be the carrot tower, and the corn tower. Both of which will provide unique projectiles to work with.
``` 0.0.3
- Tomato Towers now have full functionality, it breaks into smaller tomatoes that deal damage when enemies hit them
- Added player profile menu that now loads before you play
- Data persistence for player profile
```
Files
Get Pomme de Terre: TD
Pomme de Terre: TD
Status | In development |
Author | DeForrest Studios |
Genre | Survival |
Tags | 2D, Fantasy, Farming, Indie, Pixel Art, Roguelite, Singleplayer, Top-Down, Tower Defense |
More posts
- Mini devlog update 0.0.2May 20, 2024
- Mini devlog update 0.0.1May 19, 2024
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